Wildlife & Hunting

Deer, boar, and rabbits roam the forests. Hunt wisely — the wilderness can only give so much.

Wild Animals

Three types of wild animals roam your map from the start of the game. They wander through the forests, flee from your villagers when approached, and gradually drift away from the busiest parts of your settlement over time.

AnimalBehaviourHarvest yield
DeerLarge herd, roams widely4 venison + 1 hide
BoarSmaller groups, stays closer to one area5 boar meat + 1 hide
RabbitPlentiful but flighty, fast to flee1 game meat

Wild animals replenish naturally each Spring. Overhunting is possible — if you push populations below sustainable levels, hunters will start coming back empty-handed.

Hunting with the Hunter's Lodge

Build a Hunter's Lodge and assign workers to it. Hunters automatically search for animals within their lodge's range and kill one per production cycle when they find one. The yield drops at the animal's location and is collected by passing villagers.

If no animals are within range, hunters produce nothing that cycle — there's no fallback yield. When game is scarce in the area, consider:

Natural Recovery

Every Spring, each animal type adds a set number of new animals to the map, up to a population cap. This recovery is automatic — you don't need to do anything to trigger it. As long as you don't hunt populations down to near zero, the wildlife will sustain itself indefinitely.

Tip: Wildlife population is shared across the whole map. If you build several Hunter's Lodges close together, they'll compete for the same animals. Spread lodges out toward the map edges where animals have more space to roam undisturbed.

Hides

Both deer and boar drop hides when killed. Hides are an input for the tannery, which processes them into leather — a step in the clothing production chain. This makes wild hunting valuable beyond just meat, especially early in the game before you have enough cattle for domestic hides.

See the Production guide for the full clothing chain.

Tips for New Players