House Types
Three house tiers are available, each upgradeable from the previous. Better houses keep residents warmer and can hold more people.
| House | Warmth provided | Notes |
|---|---|---|
| House | Standard | The basic wood-framed starting house. Affordable and fine for early game. |
| Stone House | Double | Stone walls hold heat better. Requires research and more materials. |
| Brick House | Double | Same warmth as stone; requires fired bricks in addition to stone. Prestige visual upgrade. |
Upgrading a house keeps its residents in place — they don't need to move out during the upgrade. The building remains functional throughout.
Other residential buildings are also available for specific populations: the Inn (travellers and immigrants), the Elder Home (elderly villagers), and the Boarding House (higher density housing for workers).
Room Quality
A furnished home makes its residents happier. Citizens automatically haul furniture and decor items from the barn to their home — you don't need to micromanage it. Once items are in place, they stay there permanently and contribute to a quality score for that building.
The quality score runs from 0 to 100 and grants a permanent happiness moodlet to everyone who lives there:
| Quality score | Moodlet | Bonus |
|---|---|---|
| 0–24 | None | — |
| 25–49 | Cosy Home | +1 happiness (permanent) |
| 50–74 | Comfortable Home | +2 happiness (permanent) |
| 75–99 | Fine Home | +3 happiness (permanent) |
| 100 | Splendid Home | +4 happiness (permanent) |
Furniture
Furniture is crafted at the Sawmill (and some items at the Tailor) and delivered to homes automatically once available. Each item contributes to the house's quality score.
| Item | Made at | Ingredients | Quality contribution |
|---|---|---|---|
| Chair | Sawmill | 1 plank | +5 each (up to one per resident) |
| Table | Sawmill | 2 planks | +10 (one per house) |
| Bed | Sawmill | 1 plank + 1 cloth | +15 each (up to one per resident) |
Decor
Beyond furniture, decor items add additional quality and push a home toward the Splendid threshold. These are crafted at the Sawmill or Tailor.
| Item | Made at | Ingredients | Quality contribution |
|---|---|---|---|
| Rug | Tailor | 3 wool | +8 (one per house) |
| Wall Hanging | Tailor | 3 cloth | +5 each (up to two per house) |
| Hearth Rug | Tailor | 4 wool + 1 leather | +12 (one per house) |
| Candleholder | Sawmill | 1 plank + 1 iron | +6 each (up to one per resident) |
| Wooden Chest | Sawmill | 2 planks | +6 each (up to one per resident) |
Quality in Social Buildings
The room quality system also applies to the Tavern and Chapel. A well-furnished tavern gives visitors a better happiness moodlet than a bare one — the visit-time moodlet scales with the building's quality score.
Taverns want tables, chairs, rugs, wall hangings, and candleholders. Chapels want benches, candleholders, and wall hangings. Citizens haul furniture to these buildings the same way they do for homes.
Residential buildings like the Inn, Boarding House, and Elder Home also benefit from quality furnishing — residents there receive the same quality moodlets as house residents.