Livestock

Sheep for wool, cattle for hides, pigs for the table, chickens for eggs. A well-tended pasture is the backbone of a warm and well-fed settlement.

Pasture Basics

A pasture is placed by clicking 4 corners to outline its area — bigger pastures hold more animals. Each pasture is set to one animal type at a time, which you can change from the building info panel.

Pastures need at least one worker (Herding profession) to produce continuous output like wool, milk, and eggs, and to collect slaughter yield when animals age out. An unstaffed pasture will still breed animals, but any meat or hides from old-age deaths will be lost.

The Four Animals

AnimalSpace neededMaturesContinuous outputSlaughter yield
Sheep3 cells each1 yearWool every cycleMutton on death
Cattle6 cells each2 yearsMilk every cycleBeef + hides on death
Pigs2 cells each1 yearNonePork on death
Chickens1 cell each1 yearEggs every cycleChicken meat on death
Note: Pigs produce no continuous output — all their value comes from slaughter. They're efficient in terms of space and fast to mature, but they won't give you anything until they're butchered or die of old age.
Note: Cattle are the only source of hides from domestic animals — needed for the leatherworking chain that leads to clothing. Cattle cost the most space, but their hides make them doubly useful.

Breeding and Herd Growth

Every Spring, each pasture checks its mature animals and breeds new ones automatically:

This means a healthy herd self-sustains indefinitely. A pasture with only one mature animal will never grow on its own — you'll need to buy more from the travelling merchant.

Feeding for Bonus Output

You can turn on the fodder toggle for any pasture. When enabled, your villagers will deliver grain or turnips from the barn to keep the animals fed. Fed animals produce 50% more continuous output each cycle (wool, milk, eggs).

Feeding is entirely optional — unfed animals still produce at base rate. But if you have surplus grain in Summer, routing some of it to the pastures is an easy productivity boost.

AnimalAccepted fodder
Sheep, Cattle, PigsWheat, barley, corn, rye, or turnips
ChickensWheat, barley, corn, or rye (no turnips)

Getting Animals

Livestock must be purchased from the travelling merchant. Animals cannot be caught from the wild — that's what the Hunter's Lodge is for. See the Wildlife guide for hunting wild animals.

Once purchased, animals walk to their assigned pasture on their own.

Tips for New Players